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Whipslash


In the far future, you find yourself in danger, trapped in a complex full of extremely hostile robots. Armed with two shocking axes, you must fight your way out. Nothing can stop you with the ability to whip both axes with incredible strength, grapple through the environment, slash and launch enemies with blunt force and the power to summon devastating lightning.



Whipslash is a semester long project for the MI 497, Game Design Studio, course at Michigan State University. Whipslash started as a concept in the spring semester of 2019 and was voted on by a group of faculty and industry contacts to be developed for the following fall semester. Whipslash has been accepted as one of the 550 games competing in the 2020 Independent Games Festival.


Contribution


whip2

Player Throwing Axe

I serve as producer and a gameplay/systems programmer for Whipslash with a focus on the enemy interaction within the game.

  • Implemented a Kung-fu circle attack system to keep enemies in front of the player without overwhelming them
  • Designed and developed grapple movement system
  • Added aim assisted targeting for axe throwing mechanic
  • Created ragdoll system using character joints allowing player to tear apart grunt enemies


  • Implemented and enhanced generic audio manager system
  • Managed team of 10 throughout semester keeping game within scope
  • Submitted game to IGF under the student games category
  • Created character driven responsive audio system

whip1

Enemies in Kung-Fu Circle